파이널 판타지 XIV Online

GAME PROFILE

파이널 판타지 XIV Online

네이티브 2010 Role-playing (RPG) Final Fantasy

Starting development in 2005 under the codename "Rapture", FINAL FANTASY XIV ONLINE was announced in 2009 for Windows and the 플레이스테이션 3.

It ran on Square Enix's Crystal Tools middleware engine, which was adjusted to suit the game's specifications. During development, the team carried over multiple aesthetic elements from FFXI while creating something that stood on its own. Due to several factors, the development was beset by problems that would later have drastic effects on the game. Attempts to bring the game to Xbox 360 consoles fell through due to disagreements with Microsoft about the use of Xbox Live.

After its alpha test and a delayed beta test, the game went live on September 30, 2010, remaining active until its servers were closed on November 11, 2012. At launch, the game received a mixed to negative reaction: while the graphics and music met with general praise, other aspects were unanimously panned, including the gameplay, interface, and the general impression of the game being unfinished at launch.

Critic and fan backlash caused Square Enix to pull subscription fees, indefinitely postpone the 플레이스테이션 3 version, and eventually develop an entirely new version of the game called FINAL FANTASY XIV ONLINE: A REALM REBORN. The poor reception has had a serious impact on the FINAL FANTASY series, with both staff and company officials saying that the brand had been damaged.

RETROARCHIVE NOTE

파이널 판타지 XIV Online은 RetroArchive에서 네이티브 타이틀로 정리됩니다. 장르는 Role-playing (RPG) 계열로 분류되어 관련 게시판과 자료를 연결하기 좋습니다. 개발/유통 정보는 Square Enix Product Development Division 3 중심으로 기록했습니다.
원명
Final Fantasy XIV Online
출시연도
2010
장르
Role-playing (RPG)
개발사
Square Enix Product Development Division 3
퍼블리셔
Shanda Games, Square Enix
시리즈
Final Fantasy

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