GAME

GAME PROFILE

슈퍼 마리오 64 2

네이티브 Platform Mario

슈퍼 마리오 64 2 was the tentative title for a Mario game in development that served as the direct sequel to 슈퍼 마리오 64, intended for release in 1999. It was going to be for the 닌텐도64DD, but was canceled early in production due to lack of progress and the commercial failure of the 64DD add-on. Only one demo level was ever made but was never publicly revealed. It is also possible that Super Mario Sunshine, Super Mario Galaxy, or Super Mario Galaxy 2 could have elements salvaged from the development of 슈퍼 마리오 64 2, according to Nintendo during an E3 event. Luigi was also set to appear in this game, as was a rideable Yoshi. It can be assumed that Luigi would have been playable, as Shigeru Miyamoto had planned to make 슈퍼 마리오 64 2 multiplayer – in fact, the first playable demo level was multiplayer.

RETROARCHIVE NOTE

슈퍼 마리오 64 2은 RetroArchive에서 네이티브 타이틀로 정리됩니다. 장르는 Platform 계열로 분류되어 관련 게시판과 자료를 연결하기 좋습니다. 개발/유통 정보는 Nintendo Entertainment Analysis & Development 중심으로 기록했습니다.
원명
Super Mario 64 2
장르
Platform
개발사
Nintendo Entertainment Analysis & Development
퍼블리셔
Nintendo
시리즈
Mario

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