Bounty Sword

GAME PROFILE

Bounty Sword

네이티브 1995 Real Time Strategy (RTS), Strategy

A Japan-only strategy RPG for the Super Famicom that mixes real-time and turn-based combat, with the player moving around the battlefield giving their units commands.

Bounty Sword is a strategy game for the Super Famicom and adopts an unusual mix of real-time and turn-based for its units. The player can interrupt the action at any time to command their units to use special moves, otherwise units will march towards enemies and attempt to cut them down with regular attacks. Players can also customize their group on the camp screen between fights, organizing their equipment and setting their AI to heal themselves once they hit a health percentage threshold. Imaginative Technology Land developed Bounty Sword and the game was published in Japan by Pioneer LDC on September 8, 1995. The game was later followed by two other titles on the Sony 플레이스테이션, a remake in 1997 called Bounty Sword First and a sequel in 1998 called Bounty Sword: Double Edge.

RETROARCHIVE NOTE

Bounty Sword은 RetroArchive에서 네이티브 타이틀로 정리됩니다. 장르는 Real Time Strategy (RTS) 계열로 분류되어 관련 게시판과 자료를 연결하기 좋습니다. 개발/유통 정보는 ITL 중심으로 기록했습니다.
출시연도
1995
장르
Real Time Strategy (RTS), Strategy
개발사
ITL
퍼블리셔
St. GIGA, Pioneer LDC

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